Mastering Mountain Environments

mountain environment render

Take your nature scenes to new heights

In this concise, comprehensive, and project-based video training series, create a beautiful landscape completely from scratch using the free software Blender.

Learn how to model and sculpt a mountain, create stunning CG trees, build a procedural terrain shader, and much more!


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Create art that inspires your friends and clients to explore the great outdoors

The Mastering Mountain Environments course will be sent immediately via email. It is comprised of 16 chapters of video that run just over 4 hours and 15 minutes total.

Included as free bonuses are high quality trees and shaders that will help you bring your own scene to life with ease. They are licensed such that you are free to use them for anything, commercial or not. The only rule is: you must use them to make something awesome 🙂 

photorealistic pine tree

Three photorealistic pine trees

procedural mountain shader

Powerful, procedural, and user friendly terrain shader

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Take a look inside:

Generating the Mountain

We’ll use the landscape generator that comes with Blender to create a great base from which we can create the mountain.

Detailing the Mountain

Now that the base is there, we’ll add some extra procedural detail to help sell the realism.

Modeling the Foreground

In this short chapter, we add a foreground so the eyes have something to rest on and compare the mountain to.

Modeling the Grass

Learn to quickly model realistic grass that can be applied to any nature scene.

Creating Trees

Create awesome looking pine trees with the sapling addon. We’ll also use an instancing trick to help keep the poly count manageable while keeping the high level of detail.

Creating Flowers

Every mountain meadow needs some flowers! We’ll model some very simple ones that look great at a distance and won’t take up much memory when instanced.

Flower Particles

In this chapter, we take a look at particle systems so that we can add the flowers and grasses to the foreground.

Terrain Shader

Learn how to build a crazy cool procedural Cycles shader that calculates the peaks, valleys, and height of any model to distribute rock, snow, grass, and sand.

Terrain Texturing

To finish up the mountain shader, we’ll create some mostly procedural textures that can be used to give our rocks and grass natural looking color and displacement.

Lighting

The scene finally comes to life with lighting! Since we’re only using one sun lamp, it has to be placed in exactly the perfect spot.

Grass Shader

Create a simple grass shader that’s based on the physical properties of real grass.

Adding Trees and Water

In this chapter we place the trees that we created earlier and also add a nice lake.

Tree Particles

Learn a simple trick to create a low poly forest from high poly trees. It’s cheating, but nobody can tell the difference 🙂

Background Texture

In this chapter, we add a procedural texture to the background that helps to sell the scale of our scene if viewed at a high angle.

Final Tweaks

Just before wrapping up, we take a critical look at our scene and make some final adjustments.

Compositing

After the image is rendered out, we apply atmospheric effects and color correction to polish the image off.

Real World Terrain

In this quick bonus video, find out how to get real world terrain height maps for free and how to best use them in Blender.

Pine Tree Assets

Three highly detailed tree models that you are free to use for anything!

Not yet sure about investing in your education?

If you purchase this course and decide in the first month that it does not meet your requirements, I’ll give you a full, no-hassle refund. jonathanlampelcg(at)gmail.com

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