Mastering Mountain Environments
Take your nature scenes to new heights
In this concise, comprehensive, and project-based video training series, create a beautiful landscape completely from scratch using the free software Blender.
Learn how to model and sculpt a mountain, create stunning CG trees, build a procedural terrain shader, and much more!
Create art that inspires your friends and clients to explore the great outdoors
The Mastering Mountain Environments course will be sent immediately via email. It is comprised of 16 chapters of video that run just over 4 hours and 15 minutes total.
Included as free bonuses are high quality trees and shaders that will help you bring your own scene to life with ease. They are licensed such that you are free to use them for anything, commercial or not. The only rule is: you must use them to make something awesome 🙂
Three photorealistic pine trees
Powerful, procedural, and user friendly terrain shader
Ready to get started?
Take a look inside:
Generating the Mountain
We’ll use the landscape generator that comes with Blender to create a great base from which we can create the mountain.
Detailing the Mountain
Now that the base is there, we’ll add some extra procedural detail to help sell the realism.
Modeling the Foreground
In this short chapter, we add a foreground so the eyes have something to rest on and compare the mountain to.
Modeling the Grass
Learn to quickly model realistic grass that can be applied to any nature scene.
Create awesome looking pine trees with the sapling addon. We’ll also use an instancing trick to help keep the poly count manageable while keeping the high level of detail.
Every mountain meadow needs some flowers! We’ll model some very simple ones that look great at a distance and won’t take up much memory when instanced.
In this chapter, we take a look at particle systems so that we can add the flowers and grasses to the foreground.
Learn how to build a crazy cool procedural Cycles shader that calculates the peaks, valleys, and height of any model to distribute rock, snow, grass, and sand.
To finish up the mountain shader, we’ll create some mostly procedural textures that can be used to give our rocks and grass natural looking color and displacement.
The scene finally comes to life with lighting! Since we’re only using one sun lamp, it has to be placed in exactly the perfect spot.
Create a simple grass shader that’s based on the physical properties of real grass.
Adding Trees and Water
In this chapter we place the trees that we created earlier and also add a nice lake.
Learn a simple trick to create a low poly forest from high poly trees. It’s cheating, but nobody can tell the difference 🙂
In this chapter, we add a procedural texture to the background that helps to sell the scale of our scene if viewed at a high angle.
Just before wrapping up, we take a critical look at our scene and make some final adjustments.
After the image is rendered out, we apply atmospheric effects and color correction to polish the image off.
Real World Terrain
In this quick bonus video, find out how to get real world terrain height maps for free and how to best use them in Blender.
Pine Tree Assets
Three highly detailed tree models that you are free to use for anything!
Not yet sure about investing in your education?
If you purchase this course and decide in the first month that it does not meet your requirements, I’ll give you a full, no-hassle refund. jonathanlampelcg(at)gmail.com